Saturday, April 15, 2023

Last Chance - 50% Discount inside!

  If You Invest in One Cooking Tool, This Should be It

This one-of-a-kind stainless steel Haarko knife was created inspired by traditional Japanese hand-forging technique.



If you’ve been looking for an extra-sharp knife that DOESN’T dull and makes chopping your beef and veggies effortless - stop. You’ve finally found it.

Inspired by Handcrafting traditions: created using traditional techniques from high-end stainless steel and real wood.

Safer: Unlike regular dull kitchen knives, the super-sharp Haarko is less likely to slip, because you need no force to apply when using it.



Extra sharp: Haarko knife doesn’t dull and can serve your for many years. You can also sharpen it if needed.

Ergonomic: The hole on the blade provides extra space for your fingers. The handle and blade curves create a balance that results in a strong grip and effortless cutting techniques.
 

Get Your Own Haarko Knife Today!


 





e found critical success in The Walking Dead series released in 2012, which won numerous game of the year awards, and eschewed traditional adventure game elements and puzzles for a strong story and character-driven game, forcing the player to make on-the-spot decisions that became determinants and affected not only elements in the current episode but future episodes and sequels. The game also eschewed the typical dialog tree with a more natural language progression, which created a more believable experience. Its success was considered a revitalization of the genre,[91][119] and led Telltale to produce more licensed games driven by story rather than puzzles.[120] However, Telltale Games suffered from mismanagement and excessive rapid growth from trying to release too many games at the same time, and in mid-2018, had undergone a majority studio closure, laying off most of its staff and selling off most of its assets. By the end of 2018, LCG Entertainment had acquired many of the former Telltale assets and relaunched a new Telltale Games to continue its adventure game history.[121] Other former Telltale Games works such as The Walking Dead fell back to their original IP holders, such as Skybound Entertainment in the case of The Walking Dead, who took over for publishing the games.[122] Meanwhile, another avenue for adventure game rebirth came from the discovery of the influence of crowdfunding.[123] Tim Schafer had founded Double Fine Productions after leaving LucasArts in 2000. He had tried to find funding support for an adventure game, but publishers refused to consider his proposals for fear of the genre being unpopular. In 2012, Schafer turned to Kickstarter to raise $400,000 to develop an adventure game; the month-long campaign ended with over $3.4 million raised, making it, at the time, one of the largest Kickstarter projects, enabling Double Fine to expand the scope of their project and completing the game as Broken Age, released over two parts in 2014 and 2015. The success led many other developers to consider the crowd funding approach, including those in the adventure game genre who saw the Double Fine Kickstarter as a sign that players wanted adventure games. Many sequels, remakes, and spiritual successors to classic adventure games emerged on









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