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Before its full release, a beta version of Proteus was featured in a number of indie game festivals and received coverage from video game journalists. It won the 2011 IndieCade Award for Best Audio,[43] and was shortlisted for the 2012 GameCity Prize, ultimately losing to Journey.[45] Proteus was a finalist for the 2012 Independent Games Festival's Nuovo Award, a prize aimed at abstract and unconventional game development, and received honorable mentions in the Excellence in Audio and Seumas McNally Grand Prize categories.[11][46] The game also won the Most Amazing Indie Game prize at the 2012 A MAZE. Indie Connect Festival and in the same year, was featured in the Museum of Modern Art's "Common Senses" exhibit.[43][44][47] In an article that discussed 2011's exploration games, Jim Rossignol of Rock Paper Shotgun described Proteus as "one of the most charming experiences" he had had in an indie game.[48] An IGN preview found the game to be "delightfully intoxicating", unique, and intriguing, with the author replaying it multiple times.[49] PC Gamer likewise responded positively, drawing particular attention to the game's changing soundtrack and the ways in which it coherently reacts to the player's moveme
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